


Use the skull on either one of the holes, and then use the stone eye on the other hole. Take the stone and move it to the top-most skull. If you can't figure it out, here's the correct sequence: move left, head the ball, kick the ball, move right, head the ball.

Watch where the ball is going, and try to react accordingly. After the cutscene you are in the Pelota match. Use the magic bell to return to the library, and then enter Popol Vuh. Take another stone eye from the sculpture. Go to the catalogue shelf and look up "Popol Vuh". Use the magic bell to return to the library, and then enter King Arthur and talk to Merlin to ask his advice. Talk to the innkeeper about everything. Use the bucket on the watering through to get water. When back outside, take a stone from the river pebbles. Use the wood slat on the weathervane on the roof. Open the floodgate, and go to the utility room to wait for the miller to come out. Go back outside in front of the tavern. Pick up a wood slat that is against the wall. If you can't figure it out, the correct word is "trinch" and the way to write it with mathematical symbols is "+=*+*+". You can go outside and talk about everything with the drunkard, if needed. Think back to the conversation with the drunkard to get the exact word. Go to the travelling case and use the note as a guide to enter the password. The note doesn't have all alphabets written on it, so use it as a pattern to figure out the rest of them. Search passed out Panurge to get a note. Use the magic bell to return to the library, and then enter Gargantua. Go left and talk to Atab about everything. Use the cup with a jar that has olive oil to get oil. Use the magic bell to return to the library, and then enter Gilgamesh. Try to open the travelling case next to fireplace. Inside the tavern, talk to Pantagruel about everything. Note that the answer must be in the plural form.
#Walkthru for kingdom tales 2 password#
If you can't figure it out, the correct password is "seasons". Go to the door and answer the password question based on the riddle you learned. Talk to the drunkard about everything, pay attention to the conversation as it holds answers to a couple of puzzles. Go to the tavern door and try to enter. Go right and click the highlighted book. When back in the library, go to the catalogue shelf and look up "Gargantua and Pantagruel". You will get a new inventory item, the magic bag, which is only available when you are inside a tale. After the cutscene, use the magic bell and go back to King Arthur and talk to Merlin to ask his advice. If you can't figure it out, the correct sequence is as follows: the bottom dial three times right, the top dial once left, the middle dial once right, and finally the top dial twice right. Use the stone wheels like the man did to open the door. Hide behind clay jugs and watch how the passing man opens the stone door. Study the stone door and try to operate stone wheels. Continue to the corridor and walk as far as you can. Use forearm with straw with the torch outside the cell to light it. Use straw with skeletal forearm to get a forearm with straw. Take the stone and carry it to the rope. Use skeletal forearm with protruding stone on the wall to make it fall off. Use the rope with the hook in the ceiling.

Go back to soldiers and show the cheese. Talk to merchant about the cheese he was selling. Go left and click the highlighted book. Go to the catalogue shelf and look up "The Epic of Gilgamesh" (note that it is indexed under "G"). You will get a new inventory item, the magic bell, which is only available when you are inside a tale. Go upstairs and click the highlighted book. Go to the catalogue shelf and look up "King Arthur and His Knights of the Round Table" (note that it is indexed under "A"). After the cutscene, pick up the note from the floor. Use the small key on the trunk to open it. Use Swiss army knife on the chest to open it. Try to open the chest on top of the catalogue shelf. Items which can be picked up as inventory items and items which can be constructed by combining or using other items are written with bold text for emphasis. Using this walkthrough will get you through the game with the least amount of time and wandering around, but may spoil the game and fun of exploring. And in absolute secret, Finn and Dalla were in love.This is a complete walkthrough for Tales. In the village below the King’s castle, lived a young, skillful blacksmith. But, no one was good enough for his Dalla. Noble lords from many kingdoms begged the King for his daughter’s hand. His daughter, princess Dalla was known throughout the land for the rising sun was no match to her beauty, neither all druids match to her cleverness. A long time ago, there was a kingdom ruled by a fair king, Arnor.
